Audience: All Audiences | Read time: 14 min | Last updated: January 2026
Independent hip-hop artist LaRussell generated over $100,000 in direct sales through EVEN's windowed release model, followed by a 2,000% increase in streaming when the music hit DSPs. This case study breaks down exactly how he did it, the economics behind windowed releases, and how you can apply these tactics at any career stage.
What Were LaRussell's Actual Results?
The headline numbers tell a compelling story, but understanding the context makes them actionable.
The Core Metrics
Direct sales revenue: Approximately $100,000 from the windowed release
Streaming multiplier: 2,000% increase in streaming revenue when the music hit platforms after the window closed
Fan pricing behavior: 43% of buyers voluntarily paid above the minimum price when given tiered options
Why These Results Matter
To match that $100,000 through streaming alone would require 27 million streams. For context, that's approximately 4 million monthly listeners consistently streaming your music. Less than 1% of artists ever reach that level.
The streaming math is brutal:
1 Spotify stream = $0.003-0.005 (average $0.004)
$100,000 ÷ $0.004 = 25,000,000 streams needed
LaRussell bypassed this math entirely by selling directly to fans who were willing to pay for early access.
The Streaming Multiplier Effect
The 2,000% streaming increase after the window closed demonstrates something important: windowing doesn't cannibalize streaming. It amplifies it.
The window created anticipation. Fans who purchased talked about the album. The conversation generated momentum. When the music hit DSPs, the audience was primed.
How Do Windowed Releases Work?
Understanding the mechanics of windowed releases explains why they generate these results.
The Traditional Release Model
Music goes directly to streaming platforms. You earn $0.003-0.005 per stream. Fans pay nothing to access your music. Your revenue depends entirely on volume.
The math problem: To earn minimum wage ($15,080/year at federal minimum), you need approximately 4 million streams annually, or about 330,000 streams monthly. Most independent artists never reach this threshold.
The Windowed Release Model
Music is available for direct purchase for 7-14 days BEFORE hitting streaming platforms. Superfans pay for early access. Then the music reaches everyone else on streaming.
The key difference: It's not windowed release OR streaming. It's windowed release AND streaming. Fans know the music is coming to streaming platforms. They're paying for early access and direct connection, not exclusive ownership.
Why Windowing Works When Tidal's Exclusives Failed
Remember when Tidal tried exclusive releases with Beyonce, Kanye, and Rihanna? Fans hated it because the music never went to other platforms. EVEN's windowing strategy works because:
Temporary scarcity, not permanent exclusivity. Fans know this is early access, not forced platform switching.
Superfans want to support directly. They're paying for connection, not just files.
Artists keep 80% versus 10-30% from labels or streaming distributors. The economics align with artist interests.
Billboard charting eligibility. EVEN is the only superfan platform with Luminate certification. Sales count toward chart positions.
What Specific Tactics Did LaRussell Use?
Four strategic elements drove LaRussell's results.
Tactic 1: Tiered Pricing
Instead of one price point, LaRussell offered multiple tiers:
$15 tier: Early access to the music (7 days before streaming)
$25 tier: Early access + exclusive bonus content
$50 tier: Everything above + physical item or experience
Why tiered pricing works:
The 43% uplift phenomenon is the most surprising data point. When given "pay what you want" options with tiers at $15 / $25 / $50, nearly half of buyers chose $25 or $50 even though they could get the same music for $15.
This psychology mirrors Bandcamp's model but targets the pre-release window when excitement peaks. Fans want to support at higher levels when they feel connected to the release moment.
What LaRussell offered:
First access to the album (7 days before streaming)
Behind-the-scenes documentary footage
Exclusive merch bundles
Direct chat access with LaRussell
Meet-and-greet opportunities
Tactic 2: True Scarcity Window
The music was ONLY available direct-to-fan for the window period. Miss it, and you wait for streaming. This created real urgency.
Why real scarcity matters:
Manufactured urgency (fake countdown timers, "only 3 left!" when there are thousands) trains fans to ignore your messaging. Real scarcity creates different behavior.
During the window, fans faced an actual choice: pay for early access or wait 7-14 days while everyone else is listening and discussing the album. For superfans, that choice is easy.
The FOMO effect:
Fans who missed the window saw others discussing the album on social media. This created organic anticipation for the streaming release. The window became a marketing event, not just a sales mechanism.
Tactic 3: Pre-Existing Fan Relationships
LaRussell had cultivated genuine fan relationships before this release. Windowed releases work best when you have fans who already care enough to pay.
The fan relationship prerequisite:
This isn't a cold-start strategy. You can't window your first release to strangers and expect results. The tactic converts existing relationship depth into revenue.
What "relationship" means in practice:
Fans who comment regularly on social posts
Email subscribers who open and click
People who attend shows and buy merch
Community members who engage with other fans
These are the fans who will pay $15-50 for early access. If you don't have them, build the relationship first.
Tactic 4: Advance Promotion
The window was announced and promoted in advance. Fans knew the date, the tiers, and what they were getting. No surprises.
The promotion timeline:
LaRussell built anticipation in the weeks before the window opened. Fans understood the value proposition before being asked to purchase.
What advance promotion included:
Announcement of the window dates
Clear explanation of each tier and its benefits
Behind-the-scenes content showing the album creation
Countdown content building excitement
Clear communication about when music would hit streaming
What Platform Made This Possible?
LaRussell used EVEN, a platform specifically built for windowed music releases.
EVEN's Position in the Market
Pricing: Free to launch, 20% platform fee (artists keep 80%), instant payouts
Key differentiation: EVEN is the first superfan platform certified to report sales to Luminate for Billboard chart eligibility.
Scale: Since launch, the platform has onboarded 80,000+ artists across 2,200+ labels in 110+ countries, with fans paying an average of $20+ per release.
Daily onboarding: Approximately 8,000 artists join EVEN each day.
What EVEN Provides
Windowing mechanics: Built-in support for 7-14 day exclusive windows with automatic streaming transition.
Tiered pricing: Easy setup for multiple price tiers with different reward bundles.
Fan features:
EVEN Chat: Artist-to-fan AND fan-to-fan communication within the app
Fan Connect: SMS and email notifications for releases, merch, exclusive content
Offline access: Purchased music available without internet (unlike streaming)
Mobile app: iOS and Android apps for seamless mobile experience
Community building: Fans connect with other fans, creating network effects
Payment infrastructure: 30+ global payment methods across 140 currencies including CashApp, Klarna, WeChat, AliPay, and traditional credit cards.
The Secretly Distribution Partnership
Announced July 2025, this partnership automatically creates EVEN storefronts for all distributed artists, enabling "zero extra work" direct-to-fan campaigns. Release pages auto-generate from existing distribution workflows.
How Does This Compare to Streaming Economics?
Understanding the revenue math explains why windowed releases are gaining adoption.
The Streaming Reality Check
Let's do the math most artists avoid:
To earn $100,000 from streaming:
At $0.004 per stream average: 25,000,000 streams needed
That's approximately 4 million monthly listeners streaming consistently
Less than 1% of artists ever reach this threshold
Typical independent artist earnings:
10,000 monthly Spotify streams = $30-50/month
100,000 monthly streams = $300-500/month
1 million monthly streams = $3,000-5,000/month
The Direct Sale Comparison
One album sale vs. streaming:
1 Bandcamp album at $10 = $8.50 after fees
Streams needed to match: 2,125 streams
Scale that up:
10 album sales = $85 = 21,250 streams needed
100 album sales = $850 = 212,500 streams needed
1,000 album sales = $8,500 = 2,125,000 streams needed
At EVEN's 80% artist share:
1 album sale at $15 = $12 to artist
Streams needed to match: 3,000 streams
The Superfan Economics
Research indicates approximately 2% of an artist's audience accounts for around 18% of total streams. These superfans also spend significantly more per month on music activities than average listeners.
Superfan spending patterns:
Music purchases: $50-200 annually across all formats
Merchandise: $100-500 annually
Experiences: $200-1,000+ annually on concerts, meet-and-greets, exclusive events
Additional content: $50-300 annually on documentaries, special releases
Goldman Sachs projects the superfan monetization market could reach $4.5 billion by 2030.
Should You Try Windowed Releases?
Not every artist should window every release. Here's how to evaluate whether it's right for you.
Try Windowed Releases If You Have:
1,000+ engaged social followers or 500+ email subscribers
The emphasis is on "engaged." 10,000 followers who don't comment, share, or respond to your content won't convert to windowed purchases. 500 engaged fans who actively support your work will.
Superfans who actively comment, share, and support
Look for these signals:
Fans who reply to your stories
People who share your content without being asked
Commenters who engage with other fans
Fans who tag friends in your posts
Email subscribers who click links consistently
Exclusive content to bundle
The higher tiers need value beyond just the music:
Acoustic versions or demos
Behind-the-scenes footage
Physical items (signed prints, lyric sheets, merch)
Experiences (video calls, meet-and-greets, soundcheck access)
2-3 weeks of promotion runway
Windowing requires advance communication. Fans need to know the dates, understand the tiers, and feel the anticipation build. Surprise drops don't work for windowed releases.
Skip Windowed Releases If:
You're brand new with under 500 total followers
Without existing relationships, there's no one to window to. Build your audience first through consistent releases and engagement.
Your priority is playlist placements
Windowing delays your streaming release by 7-14 days. If you have a playlist opportunity locked in for a specific date, windowing may not be worth the delay. Evaluate this on a release-by-release basis.
Your audience is mostly passive listeners, not engaged fans
High stream counts with low engagement (saves, playlist adds, social follows) suggest passive consumption. These listeners are unlikely to pay for early access.
You don't have time to create exclusive content
Higher tiers require value. If you can't create behind-the-scenes footage, acoustic versions, or other exclusive content, you'll be limited to the base tier, which limits revenue potential.
How Can You Test This Strategy?
Before committing to a full album window, test the approach with lower risk.
The Single Song Test
Step 1: Choose a song you're planning to release anyway.
Step 2: Create a 7-day window on EVEN (or Bandcamp) at $5-10.
Step 3: Bundle an exclusive acoustic version or behind-the-scenes video.
Step 4: Promote to your email list and engaged social followers for 1-2 weeks before the window opens.
Step 5: Track how many fans purchase.
Evaluating Your Results
If 50+ fans purchase: You have enough superfan support to justify windowing your album at $15-50.
If 20-49 fans purchase: You have a foundation but may need to build more engagement before an album window. Consider more relationship-building before the next test.
If under 20 fans purchase: Focus on building deeper fan relationships before attempting windowed releases. This isn't a failure. It's data about where to invest your energy.
The LaRussell Approach for Albums
Set three tiers: $15 / $25 / $50
Offer increasing rewards at each tier:
Base tier: Early access to music
Middle tier: Early access + exclusive content
Top tier: Everything above + physical item or experience
Promote for 7-14 days before the window opens
Then push to streaming after the window closes
What Platforms Can You Use?
Several platforms support windowed or direct-to-fan releases.
EVEN
Best for: Dedicated windowed releases with Billboard chart eligibility
Pricing: Free to launch, 20% platform fee
Key features: Luminate certified, built-in windowing, fan community features, 30+ payment methods
Bandcamp
Best for: Direct sales with flexible pricing and strong artist community
Pricing: Free to list, 10-15% commission on digital sales, 10% on physical
Key features: "Name your price" option, Bandcamp Fridays (0% fee days), integrated merch store, strong music-focused buyer community
Bandcamp math:
December 2024 Bandcamp Friday: $3.1 million in 24 hours
Since Bandcamp Fridays launched: $131 million+ generated for artists
Patreon
Best for: Early access as an ongoing subscriber benefit
Pricing: Free to list, 10% platform fee + 2.9% + $0.30 processing (approximately 13% total)
Key features: Tiered subscription model, community features, established brand recognition
Ko-fi
Best for: Lower-fee alternative to Patreon
Pricing: Free to list, 0% platform fee + 2.9% + $0.30 processing (approximately 3% total)
Key features: Optional memberships (not mandatory), one-time tips allowed, instant payouts
Platform Comparison
Platform | Fees | Best For |
EVEN | 20% | Windowed releases, Billboard charting |
Bandcamp | 10-15% | Direct sales, music-focused audience |
Patreon | ~13% | Ongoing subscriptions, established model |
Ko-fi | ~3% | Lower fees, simpler setup |
What Can You Learn from Other Artists?
LaRussell isn't the only artist succeeding with direct-to-fan strategies.
GRiZ: SMS Merch Drops
Electronic artist GRiZ achieved 98% conversion rate on merch drops through SMS campaigns. 98 out of 100 fans who received the link purchased.
Key tactics: Built list through live show QR codes, maximum 2 SMS campaigns per month, every message included exclusive early access.
The Beaches: Rapid List Growth
Canadian band The Beaches grew from 1,500 to 6,000 email subscribers (300% growth) in 30 days through gamified Instagram DM campaigns integrated with Laylo.
Cost: $25/month Laylo Pro subscription
Sabrina Carpenter: Integrated Drop Strategy
Sabrina Carpenter's "Short n' Sweet" campaign broke Laylo's first-day and first-week signup records, achieved 2 billion streams for "Espresso," and sold out every tour stop.
The Pattern Across Success Stories
These artists share common elements:
Direct communication channels they own (email, SMS)
Genuine scarcity (real limits, not manufactured)
Value beyond just music (experiences, exclusives, community)
Advance promotion building anticipation
Platform infrastructure enabling seamless transactions
Frequently Asked Questions
How many fans do I need to make windowed releases worthwhile?
The 50-fan test is a useful threshold. If you can get 50 fans to pay $15 for a single, you have the foundation for album windowing. Below that, focus on relationship building first.
Will windowing hurt my chances for playlist placement?
It delays your streaming release by 7-14 days, which could affect time-sensitive playlist opportunities. Evaluate this on a release-by-release basis. For releases without locked playlist placements, the revenue and engagement benefits typically outweigh the delay.
What if I don't have exclusive content to bundle?
Start simple. An acoustic phone recording, a voice memo explaining the song's meaning, or a photo series from the recording session all count as exclusive content. You don't need professional production for higher tiers.
Can I window releases if I have a distributor?
Check your distribution agreement. Some distributors have exclusivity clauses that complicate windowing. The Secretly Distribution partnership with EVEN specifically enables windowing, and other distributors are building similar capabilities.
What's the ideal window length?
7-14 days is typical. Shorter windows (7 days) create more urgency. Longer windows (14 days) allow more time for word-of-mouth. Start with 7 days for your first attempt.
Your Next Step
Before your next full album, test with a single song.
This week:
Choose an upcoming single
Create a Bandcamp or EVEN page with tiered pricing ($5 / $10 / $20)
Create one piece of exclusive content (acoustic version, behind-the-scenes video)
Email your list announcing the 7-day window
Track how many fans purchase at each tier
Use the results to decide whether to window your album. If 50+ fans purchase the single, you have proof of concept for a larger campaign.
Use AndR to connect your windowed release performance with streaming data. Understanding how direct sales affect long-term streaming behavior helps you optimize both revenue streams over time.
Sources and Further Reading
EVEN Platform Documentation. Platform specifications, Luminate certification details, and artist case studies.
Goldman Sachs "Music in the Air" Report. Industry analysis projecting $4.5 billion superfan monetization market by 2030.
Bandcamp Artist Resources. Direct sales data, Bandcamp Fridays revenue reports, and pricing strategy guides.
Luminate Year-End Music Report. Streaming economics, chart methodology, and sales reporting standards.
This article is part of the AndR knowledge base. Use AndR to track how your direct sales correlate with streaming growth, fan engagement, and long-term revenue to optimize your release strategy.